The original Doom is a classic. I’ve played it almost since it came out in 1993, and it shows no signs of aging.
But Doom would have gotten boring a long time ago if not for custom maps and content. Even as a kid, I had more fun making levels than I did playing the game. At the time, I used a DOS base editor called, imaginatively, the “Doom Editor Utilities (DEU)”.
There are much better tools today, and a couple of years ago I decided to learn them and try again at the art of Doom level creation. It really is an art form, and not one that I’ve mastered. There are many considerations when making levels that are interesting, challenging, but rewarding.
Despite my lack of mastery, I created a handful of levels and put them into a “megawad” (which is literally just the term for a collection of levels). In the spirit of creativity that the creators of DEU engaged in, I named it Josh 2014. Enjoy.